Like towers, they heal garrisoned units at 6 HP per minute, or 36 after Herbal Medicine. They can garrison more units than Towers, but the number of maximum extra arrows Donjons can get from garrisoned units in Feudal Age is 4 (the same as Towers). The Donjon can garrison ten units as opposed to five for the Watch Tower, increasing its damage output if garrisoned by Villagers or archers. However, the larger size also allows more melee units to attack simultaneously compared to a Watch Tower. The larger size allows the Donjon to be built and repaired faster in some scenarios, since more units can work on it at the same time. It is also larger than the Watch Tower, taking up four tiles as opposed to one. However, it gains one extra arrow in each age after Feudal, firing two arrows in the Castle and three in the Imperial Age with no units garrisoned, as opposed to the Watch Tower's one. It has the same damage (including bonus damage types) for the main and extra projectiles as Watch Towers. Donjons cost 75 wood, 175 stone, significantly more than the 50 wood, 125 stone for the Watch Tower line.
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